Aug 232012
Walk It Out
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- Along with exploring and unlocking the Walk It Out! gameworld, players can also engage in a series of mini-games at any time. These include: Whack-A-Slack!, Psycolo and Smash ?n Run!
- Explore a uniquely motivational in-game world where the more you step, the richer your world becomes, with new places and goodies only a step away.
- The only fitness-focused game that keeps you in the game with great music. Walk It Out! allows you to move to the beat of 120 songs, including 20 favorite licensed tracks.
- Get a visual feel for how well you are doing through charts and graphs that show burned calories, distance traveled, steps taken and more.
- Play using the peripheral of your choice, including the DanceDanceRevolution (DDR) Wii controller, the Wii Remote and Nunchuk or the Wii Balance Board.
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Get off the couch and get moving to the beat of over a hundred hot songs! Step to the beat of hot hits like the Black Eyed Peas’s “Boom Boom Pow” and Demi Lovato’s “La La Land” and explore a unique in-game world you create with each step you take! It’s a fun and easy way for the whole family to get their hearts pumping! Experience a revolutionary and unique workout where walking to the beat of great music unlocks an exciting in-game world. Keep movin’ to the beat of all your favori
Walk It Out
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A “Gray Panther’s” Review of Walk It Out,
I’d like to add my Walk It Out critique to the many excellent ones that have already been written. This evaluation is intended for other members of the ARRP generation. You know who you are. I should add that I don’t consider myself a gamer. I like computer programming and graphics, but not usually games. For years though, I have followed the evolving exergame field. I own several early attempts at the genre. I have owned a Wii since it first arrived on the scene. I also own a good number of Wii “games” that purportedly inspire the human will to exercise. In my case, they don’t. When it comes to exercise, I take a lot of inspiring. Wii Fit comes close but like many other reviewers here, I became frustrated with the constant “stop and go” in that “game”.
Then, suddenly, Walk It Out walked onto the scene.It caught my interest. Like several reviewers, I found the packaging off putting. The photos of kids and a young adult didn’t really scream, “This game is for you.” Instead, it said the opposite, “This game isn’t for you.” However, I like to walk and the more I thought about the game, the better it sounded to me. It wasn’t hugely expensive. I somewhat blindly pre-ordered the game. I received it the day that it came out, but waited to play it until the following morning.
Day 1: My first experience with the game made me wonder if I’d made a huge purchasing mistake. I read the documents that came with the game, but found them very lacking (the extended version of the docs is much better). My initial orientation in the stadium was a nightmare. I ended up flailing around for a bunch of extra time before I could escape to the island. In fact, I still have a phobia related to entering the stadium. At any rate, after about .6 miles of walking, I gave up in frustration. For me, trying to select the capsules while walking was also quite difficult. Even trying to figure out the game concept was rough.
Day 2: Thankfully, I don’t give up easily. Figuring out this program became a challenge in and of itself. The next walk went much better. Things began to fall into place. It was still a bit confusing, but I was walking around to the music, collecting some chips and managing to hit a few capsules. Wow. Look at that: a palm tree popped up, a car, a deciduous tree. “Now this is kind of fun.” I got so involved with working on the area around the stadium that I forgot the time. That NEVER happens to me during exercise. I made it a mile. “Hmmm. I’m too tired to go on, but I WANT to!” (” Unheard of, unthinkable.”)
So, the days have walked by. I’ve been using the game for several weeks now. I rarely miss a day of walking. I feel like the island is taking shape. Maybe I am too. Yesterday I walked 3.9 miles which isn’t bad for me. I have unlocked most of the routes on the island. I’ve gotten a couple of areas of vegetation completed. I’ve collected some music. I’ve even collected quite a few medals. I have never enjoyed exergaming so much. This game allows me to make progress. I’ve logged around 30 miles! The music isn’t really my “thing”, but as others have said, most of it is pleasant, fast, and great for mood elevation. Finishing a session on the island leaves me humming away and smiling. The little Wii figure that I follow around the island is filled with positive energy and joy.
This game offers so many options for input devices that most individuals could find something that works for them. I actually like the nun chuck the best, but it leaves me very sore because I like to walk, dance and jog around while using it. In my case, it is also less accurate than the balance board. I don’t use it every day. I offset it with the balance board which gives a less robust workout, but still helps me use some different muscle groups. I walk without problems on the balance board. I even use my sneakers. I find that heel walking does work best to match the beat, but I have not found any issue using light steps or even marching while while on the board. I’ve also tried the dance pad. That was fun, but I could not get it to work well. There was too much sliding around and the mat wasn’t accurate enough. It became frustrating. My guess is that regardless of the input device that you use, you will feel your muscles talking to you the next day.
I do suggest changing the game setting to “easy “so that you won’t be penalized for missing beats. I worked with the penalty for a week or so. It wasn’t bad that way, but I found it somewhat frustrating because NONE of the input options (nun chucks, balance board, or mat) recognize my steps properly. Turning off the penalty, helps relieve that frustration.
That brings me to my primary “gripe” about the program. It is still rough around the edges. That is, the input devises don’t always work well. That interrupts the fantastic feeling of being a part of this game. When the devices are working, it is as though you have…
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|Walk it Out Scores for Fun, Low Impact Exercise!,
I have always enjoyed DDR (Dance Dance Revolution) but wanted to find something lower impact. I tried “Outdoor Challenge” and “Wii Active” but as great as they are, they weren’t right for me. I wanted something pretty mindless that did not involve a lot of thinking or jumping around trying to keep a nunchuck strapped to my thigh. Happily I found it with “Walk It Out”.
Walking is a great exercise and nothing beats a brisk walk outside. But “Walk It Out” offers great indoor entertainment and a fun way to change up your steps. It is walking on steroids. You get to walk along at a steady pace (you can set the difficulty) but it stays interesting as you uncover surprises. The game boasts over 120 songs that get your heart rate up including tunes by The Black Eyed Peas and Jesse McCartney. You can also select and edit playlists.
If you enjoy indoor walking tapes such as Leslie Sansone’s you will probably love “Walk It Out”. Once you get the hang of the control, there is lots to discover on the Island and the music keeps you grooving. Plus it is fun!
“Walk It Out” can be played by shifting your weight on the Wii Balance Board, using any of the buttons on the DanceDanceRevolution Controller pad or with a Nunchuck. Slipping the Nunchuck over your pants or in your pocket tracks your steps, keeps the game simple and allows for a wide variety of movement. With the Nunchuck you can also wear supportive footwear which you can’t with the DDR Controller pad. The record section of the game keeps tabs on steps trekked and other data.
One drawback to the game is you cannot use your regular Mii. You create a character at the start but it is limited in configuration. Also, though I feel this game may be fun for young children and those who enjoy walking, I think many hard core gamers and those looking for intense physical exercise will find “Walk It Out” boring and will want to look elsewhere for entertainment.
If you are looking to vary up your walk and want a fun change of pace, “Walk It Out” is a great way to get fit, motivated and moving!
UPDATE: I am finding the game really keeps me walking. Tonight, I decided to go for a quick fifteen minute walk and ended up walking an hour and ten minutes!
The walking is quick and simple. But the way the event capsules work can be confusing. If you want more information than the booklet with the game provides, there is a link in the customer discussions section to a longer Konami instruction booklet.
~ Lee Mellott
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|Walk on Over to Walk It Out!,
I just received this game last night, and have only played it for about an hour, so these are my initial impressions.
First, obviously, this is not a ‘gamer’ game. This is a way to get your daily walk in that is a little more interesting than just walking on a treadmill. It has gaming elements, but those who are looking for a purely gaming experience will not find it in this genre
As exercise, this is pretty darned good. I did a 45 minutes stretch last night to learn the game and get a feel for it. The time flew by and I burned about 275 calories. ***EDIT – actually, after doing an hour today, I realize I must have done about an hour last night – I guess the time really DID fly by!
*** I am very much a Wii exerciser, I do EA Sports Active and have been looking for a light to moderate cardio option for my scheduled rest days, and Walk It Out looks like it will work very well for this. I did my session last night on the normal setting and I would call it light cardio. I did not feel like I was working terribly hard, probably could have sang through most of it, but by the end of the 45 minutes I was sweating lightly. There are ways in the settings to change the intensity up or down, too, but I doubt you could really crank this up to a high intensity level, where you were having to pant to breathe. You could probably get it to where you could not sing though.
The game starts with a profile creation section in which you enter your stats and create your little person to walk around Rhythm Island. Sorry, you can’t use your Mii
And the little people are fairly generic – the main difference between boys and girls, for example, seems to be that girls wear shorts and boys wear long pants. And everyone is wearing the same outfit, just you get to pick what colors you want your outfit to be. Obviously, however, I have not unlocked all the game, so possibly there are unlockables that change this up later – if not, hey, Konami, think about it for Walk It Out II!
After you create your profile, you choose your controller options for that session. The three options are controller with nunchuk (tuck the nunchuk in a pocket or your waistband, just like Wii running on Wii Fit), dance mat, or balance board. The game auto-highlights whatever you have plugged in, so if you have your balance board out and turned on, it will select that, if your DDR mat (or Active Life mat, it works fine with that one too!) if plugged in, it will choose that. You still get to select a different option if you like.
A couple notes about the balance board option. It is a little odd. The instructions say not to lift your feet all the way off the balance board, just lift your heels in turn, and if you forget and lift your feet, you can get an error message. They say this is to prevent falls, but it’s not how I use the balance board for Wii Fit, so it’s hard to remember at first. Also, not lifting your entire foot is obviously not as intense as regular walking, so that may be part of why this game seems light. However, learning the hand controls was a bit tricky at first, so I would definitely recommend using the balance board option so you are doing something light while you try to learn – once you get up the learning curve, just do whatever you like.
The first time you play, the game starts with a brief tutorial section. This is valuable, and I would go through it carefully, but it does tend to break off rather abruptly in spots, which is a little weird. Basically you walk in place. There is a step counter and gauge in the upper left corner that shows you what beats you should be stepping on, just like DDR, and when you step on the beat, you get a point, called a chip, that you will later spend to unlock items. If you miss a step, however, not only do you not gain a chip, but you LOSE one too (this can be turned off in the settings for beginners or children, because it’s really hard to click on an event capsule without losing the beat!). If you are very close to the beat, you get a great, and if you are exactly on the beat you get a perfect, although I haven’t noticed anything extra that you get for these, the game does keep track and gives you little messages like ‘Wow! You’ve got 500 Greats so far!’
As you walk around the island, you will see little bubbles. These are called event capsules, and if you point your remote at these when you are close enough to them, they will get larger and have words in them like ‘Palm Tree 100′. The number is the number of chips you need to ‘buy’ that item. When you look at the bubble, it will show up in either black or red text. Black means you currently have enough chips in your ‘bank’ to buy it, red means you don’t. If you have enough chips to buy it, just click on it and it will poof into being before your eyes. You can buy everything from scenery to new song tracks to new areas of the map -…
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