May 142012
MLB 12 The Show
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- Full Move Support: Control all aspects of The Show with the Move Controller
- Cross Platform Saves: Access save files between the PS3 and PSVita after logging in to PlayStation Network and continue your Season, Franchise, and Road to the Show on the go
- True Broadcast Presentations: Our biggest leap ever towards truly blurring the lines between a game day in reality and a game day in The Show
- Play Online Free: Play with friends around the world at no extra cost on PlayStation Network
- Diamond Dynasty: Compete in a massive multiplayer online experience where success depends on your managerial approach, player training and your skill/strategy against your competitors in this all-new mode for 2012. Create a custom team and collect and play with MLB players or activate and train Dynasty cards. Purchase Diamond Dynasty Credits on PlayStation Store to quickly get your player to peak performance
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MLB 12 The Show is the latest release in a franchise has been the highest rated sports video game for the past 4 years. The Show enables consumers to immerse themselves in exhilarating baseball moments by delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. MLB 12 The Show builds on what has been delivered in previous franchise releases adding compelling features that bring unparalleled innovation and polish to the spor
MLB 12 The Show
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Once Again The Best Baseball Game,
I’ve been playing The Show since the 2006 iteration, and have purchased every version since. Last year marked the biggest changes to the series by adding full analog controls, Move support (if only in the Home Run Derby mode), and completely revamping the Road to the Show mode. They also replaced Rex Hudler (bleck!) with Eric Karros (yes!) which appealed quite a bit to my Dodgers blue blood. While this year’s version doesn’t offer the same type of sweeping changes, the game continues to improve on the functions added last year and continues to strive for realism.
Here’s a breakdown of the game with strengths and weaknesses.
GAMEPLAY: The biggest change this year is the pitching format. Pulse pitching replaces the meter with a pulsing circle that you place around the strike zone. Time the circle so that it’s at its smallest point, and you get the most accurate pitches. The better the control of the pitcher (and the particular pitches), the slower and smaller the circle will be. Erratic pitchers will have fast pulsing circles. And as the pitcher tires, the pulsing increases. It’s a neat innovation that does solve the problem of never having walks. It does also give you less control over the pitches and may feel unfair at times. Sometimes you’ll feel that you’ve pinpointed the circle exactly at it’s smallest point, and the ball will still manage to find the edge of the circle that’s outside the strike zone. However, it does increase the realism, that you may want to pinpoint your pitch exactly, but in reality it is hard even for the best pitchers to place the ball exactly where they want it to go. Overall, I think it’s a good addition, but if you feel it’s unfair, you can always switch back to metered pitching.
Other than that, most of the gameplay remains unchanged. Analog batting now has the option to add left-stick zone control, but if you’re uncoordinated like me, that becomes difficult to manage. Analog batting does seem a little more forgiving this year, but it’s still a steep learning curve for beginners. Fielding remains mostly unchanged, as does baserunning. Again, if you’re not a fan of the analog controls, all of button/digital controls remain in the options. In terms of Move Support, pitching and hitting are ok, fielding and baserunning are subpar. It’s neat to try, but you’ll most likely switch back to the dualshock after a few at-bats.
ROAD TO THE SHOW: Much of this remains unchanged. The point evaluation system implemented last year is back, and seems much more accurate to the situations than last year (and a little less forgiving). Your player begins as a Double-A starter instead of a bench player which is a plus. And there are a lot more customization options this year for aesthetics. Overall, nothing major different here, but still one of the best aspects of the game.
AUDIO/VISUAL: The graphics have been a selling point for this game for quite awhile, and this year is no different. Player models are much more accurate (I had to do a double-take the first time I saw Kershaw in the game). The stadiums look great, the crowd is a bit more diverse, and the player movements are more fluid than in previous years. I did notice some frame rate issues here and there, not enough to be a deal breaker, but enough to be noticeable.
The sound is still great. The sound of the bat crack is a little different, but overall the ambient noise and the sounds of the game make you feel like you’re at the ballpark. The broadcasting trio are once again great, though many of their lines are rehashed from previous years. Still, Eric Karros took some more time in the studio this offseason to add good commentary, and it does bring the game to life. The broadcast presentation is definitely more realistic, but this will also add more time to a game. In previous years with full broadcast mode, I could get through a game in 45 – 60 minutes, but if you plan on taking in the full effect the broadcast mode this year, expect your games to last over an hour, even if you skip through some scenes. Still, this is a stand-out part of the game.
ONLINE: (UPDATED) The access to the online features has changed a little bit this year. In order to access the online features, you have to have an online pass which enables these features. Your online pass code is printed on the back on the manual in the box (not sure if you have to buy it separately if you buy from PSN, but that’s outside the scope of this review). So there’s no extra cost, though one hopes this isn’t setting up a precedent for future releases. If you’re planning on borrowing a friend’s game to play online features, prepare to be disappointed. All of the online modes are immediately available from the main screen now, rather than being in a separate login area. The game rooms seem a little better organized than in previous years, with leagues and game rooms getting their own separate areas rather…
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|Load Your Sliders EVERY TIME you load the game; Avoid TV Input Lag,
Let me start by saying I am a casual sports gamer in my mid 40′s with a family so I am lucky to get a couple of hours of gaming in a week. I have played (but don’t own) MLB 10 and MLB 11 and although I was impressed with the graphics, etc., the hitting seemed too hard to me so I avoided purchasing those games. After checking into the game a bit more and getting caught up in the hype of a new release, I realized you can adjust the sliders and camera views quite a bit so I decided to try the game this year and bought it from Amazon with game-day release.
After playing around with it a bit, I realized I had to adjust the pitch speed all the way down and bump my hitting timing all the way up (in the sliders) to help with the hitting but after some practice it’s coming around and I’m really enjoying this game. HOWEVER, MAKE SURE YOU LOAD YOUR CUSTOM SLIDERS EVERY TIME YOU PUT IN THE GAME. FOR WHATEVER REASON, YOUR CUSTOM SLIDERS DO NOT WORK AS THE DEFAULT. Further, it’s quite possible that some of my hitting problems in the past may also have resulted from the input lag that occurs in some HDTVs. I have a new TV now which has a gaming mode which may be working better than my prior one. The hitting IS difficult — like it is in real life, BUT, as indicated above, there may be some things you can do to help you out. IT IS NOT A GAME WHERE YOU CAN JUST EXPECT YOUR NON-GAMER FRIENDS TO COME OVER AND PLAY IT WITH YOU AND HAVE SOME FUN — IT’S MORE APPROPRIATE FOR THE EXPERIENCED SPORTS GAMER. BUT, oerall, this is a great game with awesome graphics, presentation and gameplay, as long as you know what to expect. My only major complaint might be that I wish you could simply create and load a single, custom team (rather than a whole new roster set) and that you could reduce the pitch speed even more to allow for better casual play.
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|Again, #1 Baseball Game + slight improvements,
Without a doubt, Sony’s MLB The Show series is heads above the 2k series. Plain & simple, it’s the best baseball game year in & year out (like NBA 2K vs. NBA Live, no contest). Therefore, The Show competes against itself and to their credit (unlike Madden), they continue to push the envelope and make changes that enhance gameplay & strategy. This year, The Show has made two significant changes in the two most important aspects — pitching and hitting. In addition, ball physics are more real than ever before.
PRESENTATION (9/10): Excellent as usual. Easy to navigate menus with a nice baseball feel. Commentary is excellent & delivered by the 3-man team of Matt Vasgersian, Dave Campbell & Erik Karros. Despite some of the commentary being similar to ’11, listening to them is like listening to a real game & unlike most sports games, it hardly gets repetitive and enhances the experience. There are tons of camera angles cutting between players, benches & the crowd. The stadiums’ ambiance rounds out the complete baseball experience. Option to install game data on PS3 HDD is supposed to cut down on load times but not by much IMO.
GAMEPLAY (8.5/10): Players can use the newly featured swinging & pitching controls or if comfortable with the analog style, they can use that one. New are “Zone Analog Batting” where players have more control of their swings. This gives you more control as to where you are swinging. Pitching is now done via “Pulse Pitching”, not the pitching meter. The mechanic works like this — after selecting your pitch, a pulsing circle pops up (changing from bigger to smaller). The smaller the circle, the better control. Both hitting & pitching take a little getting used but rewarding in the end. As before mentioned, those who don’t like it, can play with without these new controls. “PS Move” support works for the whole game now, not just HR Derby. It works well for hitting & pitching, not so much for fielding & running. Besides tennis games, I’m not a fan of Move controls but if it’s your cup of tea, it’s definitely been incorporated heavily in this game.
GRAPHICS (10/10): Player models look incredible as player likeness’ are better than in any sports game. Animations & ball physics really add to the game. If you don’t follow the spin of the ball, you may make a fielding error. That’s how good & realistic it is. The array of camera angles & overall presentation really make it like an actual broadcast and as usual, you can skip these for a faster game. Last but not least, the Stadiums look terrific.
CAREER MODE (9/10) & ONLINE (6/10): Road to the Show career mode has always been one of the best in any sports game and it returns, of course. As usual, it features lots of customizations. A new mode similar to EA’s Ultimate Team has been added, called Diamond Dynasty. This mode lets you take a customized team & have it compete vs. Humans/CPU. It’s perhaps too early to tell but online issues persist as servers were down initially & lag issues from the past persist. Much depends on how busy servers are, so it may improve. Therefore, time will tell (but offline is where the game shines bright).
OVERALL (9/10). Once again — the best video game of baseball, hands down. Slightly improved over ’11. I like the changes and additions made & I’m very pleased that San Diego Studios didn’t just rest on it’s laurels. If at all possible, the game is more polished than ever before & for Move fans, it now has full support. While some may find the game difficult, there are always game sliders & Amateur mode so in reality, not much to complain about here. Baseball season has arrived — PLAY BALL!
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