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Assassin’s Creed III

Assassin’s Creed Revelations with TriOviz 3D Glasses

Assassin’s Creed III – click on the image below for more information.

  • Wield the lethal skills of a wiser, more efficient and deadlier Ezio
  • A critically acclaimed multiplayer experience gets even better, with all-new team modes and infinite replay value.
  • Explore the farthest reaches of the Animus as you uncover the mysteries of Desmond’s past while gaining insight into what the future might hold.
  • Swiftly eliminate your adversaries by deploying a new arsenal of weapons and abilities

Assassin’s Creed III

In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region. In addition to Ezio’s award-winning story, a refined and expanded online multiplayer experience returns with more modes, more maps and more characters, allowing you to


Assassin’s Creed Revelations with TriOviz 3D Glasses

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  3 Responses to “Assassin’s Creed Revelations with TriOviz 3D Glasses”

  1. 70 of 77 people found the following review helpful
    3.0 out of 5 stars
    A bit disappointing, November 18, 2011
    By 
    Ian B. Cooper (Silver Spring, MD, USA) –
    (REAL NAME)
      

    = Fun:3.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Assassin’s Creed Revelations with TriOviz 3D Glasses (Video Game)

    Don’t get me wrong – I’m enjoying playing this game, but where I was expecting slightly less than previous games (it is the third sequel after all), the team just doesn’t seem to have been able to get anywhere near the same level of quality that AC2 or Brotherhood achieved.

    This game is a big let-down for my favored playstyle in AC. The best aspects of AC2 and Brotherhood have been cut out – where are the faction missions? Where are the Animus puzzles? Where is ‘The Truth’? Where is the city rebuilding (sure, stores open and faction buildings get new banners, but buildings no longer truly get ‘rebuilt’ due to your input)? Hay bales but no horses – what’s that all about? And all the cuts seem to have been made in order to make room for a hideously clunky Den Defense mini-game and the over-hyped but useless bomb crafting (two bomb types are all you ever need). Plus they added in more Desmond storyline – just what we always wanted (sarcasm) – and that part of the game is by far the most annoying part of any AC game – worse even than the first game’s Desmond segments. Leonardo is missing (and sorely missed) and has been replaced by the bombmaker, who is well played but his role is small. Ezio’s touching love interest in Brotherhood has been replaced by what can only be described as a bland and singularly boring librarian (what he sees in her I do not know).

    For fast travel, things are just slightly annoyingly worse than Brotherhood: Ziplines are cool, but never there when you need them, and the same is true of the other method of speeding around the city; the sewers, which are too few and far between.

    The voice acting, while still good overall, suggests some time and money pressures – Altair sounds suspiciously like Ezio at some points and some of the voice acting in the lesser roles is patchy.

    One thing I thought was a big mistake that happened with Brotherhood – the one big city concept that superceded the three cities of AC1 and 2 – I thought changing to one big city made Brotherhood too big and boring. This game confirms that belief. I’ve been to Istanbul – big it is, boring it ain’t. Another thing is that Ezio’s Istanbul is missing some of the historical depth that the previous games all had. Surely the machinations that took place in Istanbul after its fall must have been as interesting as what happened in Borgia Italy, but what we get is a timid and superficial look at the Ottoman Empire in the 1500s. The historical depth is just not there. AC1, AC2 and Brotherhood all felt like I’d been transported back in time, but with Revelations, it just feels like I’ve been handed a guidebook to Istanbul.

    There are a couple of big improvements:
    1, the dungeon segments are a bit more varied and a bit less creepy: I dreaded every dungeon mission in AC2 and Brotherhood.
    2, you get to do more stuff with the assassin minions and they get to take over and run other cities for you. The only problem is, once they start running other cities, it takes up something like 50% of your playing time because you have to constantly send them on missions to prevent the Templars retaking the city. I wish there was some way to make your assassins do missions in their cities without needing your input.

    Okay, it’s still a good game – barely good, but in my opinion it’s not in the same league as the previous AC games. There are just too many developer decisions that obviously were not thought through.

    This game makes me glad that they’re starting fresh with another character and another time setting for the next AC game. Ezio has overstayed his welcome just a tad (and I really never expected to say that). But the flaws in this game also make me fear that they’ll completely mess up the next installment.

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  2. 39 of 47 people found the following review helpful
    5.0 out of 5 stars
    Assassin’s Creed Fans Will Love It, November 15, 2011
    By 
    DMK (Wisconsin) –

    = Fun:5.0 out of 5 stars 
    This review is from: Assassin’s Creed Revelations with TriOviz 3D Glasses (Video Game)

    From the beginning, the Assassin’s Creed series has been a love it or hate it affair. I’ve been hooked on this series since the first game, which had some trying controls, but the series only got better with each release. The story is over the top, and at times a bit hard to follow, but the game has always been fun.

    Assassin’s Creed Revelations builds on Assassin’s Creed Brotherhood. It gives you more of what you’re used to, and of course the parkour, which is the signature feature of the series. If you don’t like the parkour element of this game, you’re not going to like it. Period! I have read a lot of reviewers complaining about the lack of something new, but I’m curious what is the new that they want? Until last year, Assassin’s Creed was single player and story driven. While they added multiplayer, I judge this game on it’s single player story alone since that’s what Assassin’s Creed is all about to me. Assassin’s Creed Revelations is a story driven game and it’s more complex than ever before.

    In this iteration of the series you will be interwoven into experiences with Desmond, Ezio, and Altair. This game ties up loose ends related to those three characters and opens the door to more characters in the future, some exciting news to Assassin’s Creed fans.

    If you’re expecting a lot to be different, it’s just not there. The story advances, the setting changes, and some gameplay elements change, such as a tower defense mode within the game. Now, instead of just taking over enemy strongholds, they can try to take them back. Ubisoft also remapped the controls so that accessing weapons is easier than it’s every been.

    If you’re an Assassin’s Creed fan you will not be disappointed. If you’re just jumping into the series, you shouldn’t start here, you should start with the first Assassin’s Creed. You’ll appreciate the progression over time and become engrossed in the story in a way that you just can’t be if you start here.

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  3. 9 of 10 people found the following review helpful
    3.0 out of 5 stars
    A Series Let-Down, November 21, 2011
    By 
    Lauren

    = Fun:2.0 out of 5 stars 
    This review is from: Assassin’s Creed Revelations with TriOviz 3D Glasses (Video Game)

    Since the beginning, I have been nothing but an Assassin’s creed fan. I have enjoyed the free-roaming sandbox, and while the combat wasn’t always the best, it evolved through the series to be a fun, fast paced thrill ride. I do admit, I have always been a fan for Altair (even with his allergy to water), but I was still looking forward to finishing Ezio’s story and finding out what happened to Desmond… and in total, I can say it is a let down.
    The story is far from immersive and is quite lacking in numerous parts. Gone are the puzzles and truths to the animus, and in its place, is the story doing a “here you go, it’s dumbed down” moment (I won’t spoil it as it basically happens two minutes into the game). The game takes you through finishing all of Ezio’s memories in an attempt to separate Desmond from the animus; although, as you play, it is quite forgettable. The story is very spread thin and barely recognizable from it predecessors.
    The gameplay went from being quite fun to down right dread-worthy. The combo kills still exist; however, the game sees fit to ‘slow down time’ so you can watch your kill in slow motion. I enjoy fast pace games, and a few kills slowed down is fine, but it’s more of a hindrance when there are numerous enemies and you just want to get through them. There are times when the camera will pan to someone you just kicked off a roof, so you can see them fall and die- all the while, you can’t see yourself or what’s going on (which seems to be quite important being an assassin and all). The other big issue with the whole ‘I must show you this kill in insta-slow-replay’ is that the graphics are not on par for such a thing. The game, while pretty, does not hold high standards compared to other game graphics, and when this slow-mo stuff occurs, all you see is the flaws in graphics in great detail. There is also the infamous hookblade which while is fun to some degree, it is again not really needed. Ziplines aren’t where they are needed, and to use a zipline, you simply run at it and hope that the game recognizes what you are doing or you and the ground will become good friends quite quickly. The combat with said hook-blade isn’t horrible, but it again on its own isn’t all that amazing.
    Bomb-making is lack-luster. There really isn’t any need for bombs if you can counter relatively well. Then, there is the tower defense mini-game because in a sandbow, an RTS is exactly what I wanted. So much was taken out, and this minigame feels more like a phone app than part of a hyped $60 game. When these parts come up, you dread your life and just wish they would go away.
    All-in-all, this game wasn’t worth $60 I paid since in total I paid for: 1. Multiplayer (and games cannot be solely based on that, which on the side- your internet needs to be flawless or you will be waiting for matches for a bit) 2. Lackluster story (no character development, it was more they felt the need that they had to finish this arc right now) 3. Tower defense (a 99 cent app is now part of a 60 dollar game) 4. Graphics which while good for the series are not the most pristine compared to other games on the market at the moment.
    This game- while some hardcore fans will cry their hearts out at it (I was one of those fans until this game)- is not worht the 60 to buy. Moreso, this game makes me question if getting the next in the series is even worth it.

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